Whoa, this is kind of amazing! I have to admit, it took me a while to figure out what even to do. I was kind of wandering back and forth, shooting stuff...then I started shooting myself upward and it was like "Oh...OHHHHH OKAY". Then it got pretty crazy, in a good way. It plays smooth, the animation is great; the white-red pixel-y graphics are pretty cool. I liked how each of the weapons felt different. The boss was pretty impressive too!
One thing that kinda bothered me is that when you die, it's not even obvious. I mean, I understand wanting to get right back to the action, that's great. However, there was this confusing moment of "What happened? Where did I go? Did I die? Do I even have health?". Just something to telegraph what happened, like a special sound, or something. Also, something kinda weird happened; I was fighting the boss, and I died (I think), and suddenly it got into this state where the boss was pushed up to the top of the screen, and I was stuck right above it. I didn't lose health, but all I could do was keep shooting, and this eventually defeated the boss. Odd.
Still though, those are minor problems for an impressive effort!
Hello! I really enjoyed your game, it was very fun to play and had a cool design to it. I would suggest maybe adding a different boss just to mix it up but other than that it was great! I made a let's play of your game here-
Oh, lol. I actually did the main menu just to prove I could make something cool graphically with code. Didn't really think of context, but might try and come up with some. That kind you for the feedback!
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Whoa, this is kind of amazing! I have to admit, it took me a while to figure out what even to do. I was kind of wandering back and forth, shooting stuff...then I started shooting myself upward and it was like "Oh...OHHHHH OKAY". Then it got pretty crazy, in a good way. It plays smooth, the animation is great; the white-red pixel-y graphics are pretty cool. I liked how each of the weapons felt different. The boss was pretty impressive too!
One thing that kinda bothered me is that when you die, it's not even obvious. I mean, I understand wanting to get right back to the action, that's great. However, there was this confusing moment of "What happened? Where did I go? Did I die? Do I even have health?". Just something to telegraph what happened, like a special sound, or something. Also, something kinda weird happened; I was fighting the boss, and I died (I think), and suddenly it got into this state where the boss was pushed up to the top of the screen, and I was stuck right above it. I didn't lose health, but all I could do was keep shooting, and this eventually defeated the boss. Odd.
Still though, those are minor problems for an impressive effort!
Thank you so much.
Hello! I really enjoyed your game, it was very fun to play and had a cool design to it. I would suggest maybe adding a different boss just to mix it up but other than that it was great! I made a let's play of your game here-
FUN!!!
Thank you! Most of my team thought so by the end as well. Please let me know if we should add to it!
I think a bit of context might be nice. I was a little confused by the spacey menu screen and then being a dude with a gun in a hole.
Oh, lol. I actually did the main menu just to prove I could make something cool graphically with code. Didn't really think of context, but might try and come up with some. That kind you for the feedback!